// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : pc.cel ( number : 512-1023 )

#define	MapSizeX_shiten02_2	19
#define	MapSizeY_shiten02_2	12

const u16 shiten02_2_OutRangeCell[4] = {
0x0201,0x0201,0x0201,0x0201,
};

const u16 shiten02_2_MapData[ MapSizeX_shiten02_2*MapSizeY_shiten02_2 ] = {
0x0608,0x060b,0x060b,0x064a,0x064b,0x060b,0x060c,0x060b,0x06b3,0x06b4,0x06b4,0x06b5,0x060d,0x060e,0x060b,0x060b,0x060b,0x060b,0x060f,
0x0610,0x0622,0x0623,0x0652,0x0653,0x0649,0x0404,0x0613,0x06bb,0x32bc,0x32bc,0x06bd,0x0615,0x0616,0x0648,0x0613,0x0613,0x0613,0x0617,
0x3273,0x062a,0x062b,0x3207,0x065b,0x0651,0x3224,0x321d,0x32c3,0x32c4,0x32c4,0x32c5,0x321e,0x321e,0x0650,0x327d,0x3229,0x3274,0x3275,
0x0621,0x0621,0x0621,0x0605,0x0621,0x0659,0x323c,0x3240,0x3240,0x3240,0x3240,0x3240,0x3240,0x3240,0x0658,0x0621,0x0605,0x0621,0x0621,
0x3220,0x3206,0x3206,0x3206,0x3206,0x3206,0x3225,0x3240,0x3240,0x3230,0x3233,0x3240,0x3240,0x3240,0x3267,0x3206,0x3206,0x3206,0x3244,
0x3220,0x3240,0x3240,0x3240,0x3240,0x3240,0x3240,0x3240,0x3276,0x327b,0x327b,0x3277,0x3240,0x3240,0x3240,0x3240,0x3240,0x3240,0x3227,
0x3280,0x3281,0x3202,0x3202,0x3240,0x3240,0x3240,0x3230,0x327b,0x3286,0x3287,0x327b,0x3233,0x3240,0x3240,0x3240,0x3240,0x325e,0x320a,
0x3688,0x4289,0x0202,0x3202,0x3240,0x3240,0x3240,0x3238,0x327c,0x328e,0x328f,0x327c,0x323b,0x3240,0x3240,0x3240,0x3226,0x0666,0x0612,
0x3290,0x3291,0x3202,0x3240,0x3240,0x3240,0x3240,0x3240,0x327e,0x327c,0x327c,0x327f,0x3240,0x3240,0x3240,0x063d,0x063e,0x3240,0x3227,
0x3220,0x3240,0x3240,0x3226,0x3240,0x3240,0x3240,0x3240,0x3240,0x3241,0x3242,0x3240,0x3240,0x3240,0x3240,0x0645,0x0646,0x3234,0x3227,
0x3220,0x325e,0x325e,0x063d,0x063e,0x3234,0x3240,0x3240,0x3240,0x3240,0x3240,0x3240,0x3240,0x3240,0x3202,0x3226,0x3234,0x3240,0x3227,
0x0628,0x0666,0x0666,0x0645,0x0646,0x3226,0x3240,0x3240,0x3240,0x3203,0x3204,0x3240,0x3240,0x3240,0x3240,0x3240,0x3240,0x3240,0x0637,
};

const MapScreenData shiten02_2_map_data =
{
	MapSizeX_shiten02_2,
	MapSizeY_shiten02_2,
	shiten02_2_OutRangeCell,
	shiten02_2_MapData,
	&room_char_data,
	&pc_char_data
};
